This is the first write up of our experiences running Prison Outbreak as a campaign, using the rules I described in my last post. Short recap, it’s basically the rules from Ultimate Survivors #1 with a couple tweaks and loss conditions. If any character perma-died, we’d consider it a loss of the mission. If we lost a mission, we’d restart at the state we entered with. Overall this worked really well for us and if we were a little more careful we could’ve done a lot better.
Continue reading “Zombicide Prison Outbreak Campaign: part 1”